This idea is brilliant. In case you were unaware, most "hardcore" video games sell most of their copies during the first few weeks post-release; therefore, anything a developer can do to discourage waiting by consumers will equal more dollars made. Why not offer some reward to the customers really proving a game's worth to the publisher?
I'd like to see more games offer incentives for buying in the first three weeks. The included combo DVD w/ commentary by Jessica Chobot was a great idea for a fighter; how about an overview of characters for an RPG, or developer interviews? The sky's the limit, but more companies should try this release model out -- and I'm not just saying that because I like getting free stuff. :p
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